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We will begin with a short introduction to the world of 3D graphics. The following pages describe the process of such project.
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Because of this, we are going to port a good opensource engine aimed to personal computers, Irrlicht, to a platform used in many mobile phones: the Nokia Series 60 3rd Edition FP1 platform.
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There are several 3D graphics engines for applications aimed for mobile phones, but most are commercial and, the free ones, lack most of the features that can be found on the engines aimed for personal computers. Furthermore, a 3D graphics engine usually is general enough so that it suits several applications. Although it is not a requirement, usually the applications using 3D graphics has a separate component for managing them, the so-called 3D graphics engine. 3D computer graphics are very useful for different things such as: scientific visualization, gaming, surveillance, advanced user interfaces, and so on. This means that tasks that were too demanding for mobile phones in the past are now possible, such as rendering 3D graphics in real time. Quake 3 Map shaders _ 218Ħ.2.10 final comments about testing _ 219 6.3Įvaluation _ 219įurther work _ 221Ĭonclusions_ 223īibliography _ 225ġ INTRODUCTION Just as it happens with computers, mobile phones and handheld devices are getting more powerful every day. User Interface _ 211ĢD Graphics _ 212Ĭollision _ 213 Utility files_ 202ĭemo modifications _ 205 Introduction _ 145Ĭreation of the project _ 147Ĭhanges due to the compiler _ 155Ĭhanges to the OpenGL ES driver_ 159Ĭreation of the S60 device _ 161 OpenGL ES support and EGL_ 100Ĭore functionality _ 107Įxtension handling _ 120Ĭolor handling _ 131Ĭreation of the Series 60 Device _ 145
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Proposed plan / schedule _ 94īudget _ 96Ĭreation of the OpenGL ES Driver _ 97Ĭreating a new driver _ 97ĭuplicating the OpenGL driver _ 98
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Open source 3D graphics / games engines for PC _ 77 Performance benchmarks _ 74īest mobiles for 3D graphics _ 74
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Mobile operating systems / software platforms _ 38 Mobile 3D graphics API (M3G) _ 32ĭirect3D Mobile _ 36 Mobile 3D graphics/game engines _ 22Įxplored search results _ 23 Graphics engine _ 13Ĭomponents of a graphics engine _ 13Įlements managed by a graphics engine _ 14 Introduction _ 6īrief introduction to 3d graphics engines _ 7 2.1 This way, we will create a good graphics engine for mobile devices that might be later user in other projects and, moreover, we will provide a detailed use case of a port between two very heterogeneous platforms. Because of this reason, we are going to port an open-source graphics engine for the PC, called Irrlicht, to a mobile platform such as Series 60 3 rd Ed. Even thought there are several render engines available for mobile devices, there is no free one that exhibits a set of features comparable to those offered by the engines aimed to personal computers. The software component that is in charge of managing the visualization of graphics is usually called a graphics engine, also known as render engine. Thanks to the recent addition of accelerated graphics processors into the high-end devices, rendering high quality graphics is a reality by now, and it has many interesting applications. An example of such tasks is the visualization of tri-dimensional graphics in real time. De este modo, crearemos un buen motor gráfico para móviles que pueda ser empleado en posteriores trabajos, y proveeremos de un detallado caso de uso de una migración entre dos plataformas tan heterogéneas.Ībstract Mobile devices have increasing capabilities, and are nowadays able to perform tasks that were once reserved for personal computers. Por esta razón, vamos a migrar un motor gráfico de código abierto para PC, llamado Irrlicht, a una plataforma móvil como es Series 60 3rd Ed. Si bien existen diversos motores de render para dispositivos móviles, no existe uno gratuito que posea características comparables a los disponibles para ordenadores personales. El componente software encargado de gestionar la visualización de gráficos tridimensionales se denomina motor gráfico o motor de render. Gracias a la reciente inclusión de procesadores de aceleración gráfica en los móviles de gama alta, mostrar gráficos de calidad en un móvil es una posibilidad real, y que presenta múltiples aplicaciones. Un ejemplo de este tipo de tareas es la visualización de gráficos tridimensionales en tiempo real. Resumen Los dispositivos móviles cada vez tienen más capacidades, pudiendo realizar tareas que anteriormente eran exclusivas para ordenadores personales. Javier Meseguer de Paz Universidad Carlos III de Madrid GRUPO DE INTELIGENCIA ARTIFICIAL APLICADAĬreación de un motor de render para una plataforma móvilĪutor: Javier Meseguer de Paz Tutor: Antonio Berlanga de Jesús Fecha: Enero 2008 UNIVERSIDAD CARLOS III DE MADRID INGENIERÍA INFORMÁTICA